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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000105||madVR||bug||public||2013-07-08 10:52||2014-03-06 21:24|
|Platform||x64||OS||Windows 8||OS Version||6.2 (Build 9200)|
|Summary||0000105: Large number of dropped and repeated frames at the start of playback in FSE mode when CPU queue size exceeds GPU queue size|
|Description||If the CPU queue is larger than the GPU queue, there are a large number of dropped and repeated frames at the start of playback in FSE mode.|
This occurs whether software or hardware accelerated decoding is used, and happens at any size, whether it is 5/4, 28/24, or 128/24.
Windowed mode is not affected, and "delay playback start until render queue is full" is enabled.
|Tags||No tags attached.|
|Media Player (with version info)||JRiver Media Center 18.0.206|
|Splitter (with version info)||LAV Splitter 0.58|
|Decoder (with version info)||LAV Video 0.58|
|DXVA2 Scaling Active||no|
|Aero / Desktop Composition||On|
|Problem occurs with mode||fullscreen exclusive mode|
|GPU Model||GTX 570|
|GPU Driver Version||320.49 WHQL|
Tested with v0.87.4:
CPU queue size: 24
GPU queue size: 12
delay playback start until...: active
MPC-HC launch files in fullscreen: active
Zero dropped or repeated frames here. How can I reproduce this problem, preferably with MPC-HC?
0.87.6 fixes this.
I tested a number of builds and was able to reproduce it on everything from 0.86.9 to 0.87.5
I suspect it's the refresh rate fix that did it.
Thinking back, I seem to recall this being introduced around the time that things were changed to try and fix the refresh rate on Windows 8.
|2013-07-08 10:52||6233638||New Issue|
|2014-03-04 15:41||madshi||Note Added: 0000434|
|2014-03-04 15:41||madshi||Assigned To||=> madshi|
|2014-03-04 15:41||madshi||Status||new => feedback|
|2014-03-06 21:12||6233638||Note Added: 0000477|
|2014-03-06 21:12||6233638||Status||feedback => assigned|
|2014-03-06 21:12||6233638||Status||assigned => resolved|
|2014-03-06 21:12||6233638||Resolution||open => fixed|
|2014-03-06 21:24||madshi||Status||resolved => closed|
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