View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000114 | madVR | bug | public | 2013-07-19 18:58 | 2014-03-03 20:20 |
Reporter | dansrfe | Assigned To | madshi | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | won't fix | ||
Platform | Windows 7 x64 | ||||
Summary | 0000114: OSD not VideoLUT calibrated in overlay mode | ||||
Description | The OSD ignores installed VideoLUT in overlay mode. | ||||
Tags | No tags attached. | ||||
madVR Version | 0.86.9 | ||||
Media Player (with version info) | MPC-HC nightly | ||||
Splitter (with version info) | LAV latest | ||||
Decoder (with version info) | LAV latest | ||||
Decoding | Software | ||||
Deinterlacing | none (progressive) | ||||
DXVA2 Scaling Active | no | ||||
Aero / Desktop Composition | On | ||||
Problem occurs with mode | overlay mode | ||||
GPU Manufacturer | NVidia | ||||
GPU Model | GTX 670 | ||||
GPU Driver Version | latest | ||||
|
I don't think this is important (at all). Of course I could draw the OSD before doing the 3dlut & VideoLUT processing. However, the problem with that is that the OSD requires GPU alpha channel functionality, and not all GPUs can do this in high bitdepth. While all GPUs can do it in 8bit. Because of that I'm drawing the OSD very last, after I've already dithered the image down to 8bit, which is after 3dlut & VideoLUT processing. For now, I don't see a need to change this. |