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IDProjectCategoryView StatusLast Update
0000114madVRbugpublic2014-03-03 20:20
Reporterdansrfe Assigned Tomadshi  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionwon't fix 
PlatformWindows 7 x64 
Summary0000114: OSD not VideoLUT calibrated in overlay mode
DescriptionThe OSD ignores installed VideoLUT in overlay mode.
TagsNo tags attached.
madVR Version0.86.9
Media Player (with version info)MPC-HC nightly
Splitter (with version info)LAV latest
Decoder (with version info)LAV latest
DecodingSoftware
Deinterlacingnone (progressive)
DXVA2 Scaling Activeno
Aero / Desktop CompositionOn
Problem occurs with modeoverlay mode
GPU ManufacturerNVidia
GPU ModelGTX 670
GPU Driver Versionlatest

Activities

madshi

2014-03-03 20:20

administrator   ~0000416

I don't think this is important (at all). Of course I could draw the OSD before doing the 3dlut & VideoLUT processing. However, the problem with that is that the OSD requires GPU alpha channel functionality, and not all GPUs can do this in high bitdepth. While all GPUs can do it in 8bit. Because of that I'm drawing the OSD very last, after I've already dithered the image down to 8bit, which is after 3dlut & VideoLUT processing. For now, I don't see a need to change this.

Issue History

Date Modified Username Field Change
2013-07-19 18:58 dansrfe New Issue
2014-03-03 20:20 madshi Note Added: 0000416
2014-03-03 20:20 madshi Status new => closed
2014-03-03 20:20 madshi Assigned To => madshi
2014-03-03 20:20 madshi Resolution open => won't fix