View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000116 | madVR | bug | public | 2013-07-20 15:53 | 2014-02-27 12:22 |
Reporter | sneaker | Assigned To | madshi | ||
Priority | low | Severity | tweak | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Platform | x64 PC | OS | Windows 7 Prof SP1 | OS Version | 7601 |
Summary | 0000116: madVR does not free up unneeded memory when lowering the CPU queue on runtime | ||||
Description | Hi, the title basically says it all: when increasing the CPU queue from a low value (like the default "12") to a high value (like the max "128"), the players memory consumption will increase accordingly (from about 0.5 GB to 1 GB on a 720p movie). However doing the opposite (decreasing queue length back to 12) will not free up the unused 0.5 GB again - you actually have to restart the player. | ||||
Steps To Reproduce | 1. Set CPU queue to 128, see memory consumption 2. Lower CPU queue to 12 during runtime, see memory consumption | ||||
Tags | No tags attached. | ||||
madVR Version | 0.86.9 | ||||
Media Player (with version info) | MPC-HC 1.7.0.7634 | ||||
Splitter (with version info) | LAV Splitter 0.58.1 | ||||
Decoder (with version info) | LAV Video Decoder 0.58.1 | ||||
Decoding | Software | ||||
Deinterlacing | none (progressive) | ||||
DXVA2 Scaling Active | no | ||||
Aero / Desktop Composition | Off | ||||
Problem occurs with mode | windowed mode | ||||
GPU Manufacturer | AMD | ||||
GPU Model | Radeon HD 5850 | ||||
GPU Driver Version | Catalyst 13.6 Beta 1 | ||||
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Ok, it would be nice if lowering the CPU queue size had immediate effect on RAM consumption. But really, this is an option you probably setup once and then never touch again. So I don't see it as a problem if you have to restart the media player. At least not a problem worth spending development time on at the current state of development. |