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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000150||madVR||bug||public||2014-02-08 08:28||2015-03-23 09:33|
|Platform||Windows||OS||Windows 7||OS Version||SP1|
|Summary||0000150: 60i 3:2:3:2:2 cadence should produce 25fps, but madVR switches to 23Hz|
|Description||This is originally 25 fps source converted to 30 fps by duplicating every sixth frame.|
|Steps To Reproduce||1. enable deinterlace and film mode.|
2. play the file
3. see good frames being removed
4. osd usually shows 3:2:3:2:2 cadence
|Tags||No tags attached.|
|Media Player (with version info)||Potplayer, MPC-BE|
|Splitter (with version info)||Internal|
|Decoder (with version info)||LAV Filters|
|Deinterlacing||forced film mode|
|DXVA2 Scaling Active||no|
|Aero / Desktop Composition||On|
|Problem occurs with mode||all modes|
|GPU Model||250 and 650|
|GPU Driver Version||327|
|Here's 3:2 detected as 4:2:2:2 http://www.mediafire.com/download/150g9d9f7ahmph2/3_2_as_4_2_2_2.mpg [^]|
are you sure the 3:2:3:2:2 sample is 4:2? if the sample is 4:2 that would mean it is 20 fps.
after a short look at it. it is 3:2:3:2:2 or something like that at least 3:2 is in there. and the output fps should be 25 fps. and 3:2:3:2:2 should result in 25 fps.
the problem is not the wrong cadence detection, because they are both totally right. the problem is the decimation and frame rate control.
i'm just looking here because i was going to report a 4:2:2:2 issue where the wrong frame is droped when played with 23p like your 3_2_as_4_2_2_2.mpg
|The file in the original post is 4 good, 2 duplicate frames, isn't that 4:2? Madvr should remove the second duplicate and output 24.975 fps and switch display to a multiple of 25hz.|
that's not how telecine work.
i think this is a bad place to talk about telecine and top/odd field so you can read the Frame rate differences part from http://en.wikipedia.org/wiki/Telecine [^] .
you are right about the 25fps and that madvr drops the wrong frame but the source of this issue is not the cadence.
a 30i source like ntsc tv got 60 fields per sec and if these fields are 3:2:3:2:2 it should result in 25 fps. but madvr switches to 23p and drops more frames then it should be. on top of it it got quiet some cadence breaks too.
|madVR currently always switches to 23Hz when having forced film mode on while playing 59i content. Yeah, with some cadences 23Hz is not the optimal refresh rate. But that's not so easy to solve, especially because cadence detection can be unstable. E.g. what happens if cadence detection switches between 3:2 and between 3:2:3:2:2 all the time? Should madVR then always switch between 23Hz and 25Hz all the time, in the middle of playback? This is a problem I'll have to revisit later, but I don't consider it a "bug" right now. It's as intended, even it might not be the best (or even the correct) solution.|
|I've downloaded the sample, added it to my cadence collection, and added an entry to my to do list to look at which refresh rates to switch to with different cadences. But as mentioned above, this will not be easy to do well, because we don't want to switch back and forth between different refresh rates all the time. So this will have to wait until I get back to the whole deinterlacing topic. For now I'll close this bug entry.|
|P.S: Actually, I think there *is* a cadence misdetection of some sort here. Haven't had the time to look at it in detail, but this is different than just failing to switch to the correct framerate. As such I'll leave this open, after all, but it will take some time before I get to this.|
|should i at least create a bug report for a problem with 2:2:2:4 or 4:2:2:2? because in this case madvr drops the wrong frame and the output should be 24 fps. i even found a cadence like this on a bd.|
|Just send me a sample (or multiple samples) via PM or eMail. Thanks.|
I thought cadence worked on frames instead of fields, 3:2 would be correct on either but thanks for the info.
I wouldn't expect madvr to change refresh rate every time the cadence changed but I'd expect FRC to toggle on the fly which it already can do without any noticeable change. Refresh rate changes take seconds on 2 displays here. While this wouldn't fix the issue using 24/25/30 hz displays it should work fine using higher multiples, which in some cases should be used currently.
The original post file plays wrong when 50hz is forced, like huhn said it's probably removing the wrong frame.
|FWIW, the cadence is for fields, not frames. E.g. the typical NTSC 3:2 cadence has one field repeated 3 times and one repeated 2 times.|
|2014-02-08 08:28||turbojet||New Issue|
|2014-02-27 11:15||madshi||Assigned To||=> madshi|
|2014-02-27 11:15||madshi||Status||new => assigned|
|2014-02-28 15:48||turbojet||Note Added: 0000389|
|2014-03-03 15:59||huhn||Note Added: 0000407|
|2014-03-03 22:45||turbojet||Note Added: 0000418|
|2014-03-04 09:47||huhn||Note Added: 0000419|
|2014-03-04 09:50||madshi||Note Added: 0000420|
|2014-03-04 09:55||madshi||Note Added: 0000421|
|2014-03-04 09:55||madshi||Status||assigned => closed|
|2014-03-04 09:55||madshi||Resolution||open => won't fix|
|2014-03-04 10:02||madshi||Note Added: 0000422|
|2014-03-04 10:02||madshi||Status||closed => feedback|
|2014-03-04 10:02||madshi||Resolution||won't fix => reopened|
|2014-03-04 10:02||madshi||Status||feedback => acknowledged|
|2014-03-04 10:19||huhn||Note Added: 0000423|
|2014-03-04 10:31||madshi||Note Added: 0000424|
|2014-03-05 00:08||turbojet||Note Added: 0000453|
|2014-03-05 00:11||madshi||Note Added: 0000454|
|2015-03-23 09:33||madshi||Summary||4:2 cadence detected as 3:2:3:2:2 => 60i 3:2:3:2:2 cadence should produce 25fps, but madVR switches to 23Hz|
|2015-03-23 09:33||madshi||Description Updated||View Revisions|
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